![]() A wide variety of weapons can be picked up, and not only do these allow the player to use the weapons for a limited amount of time, but they also increase vitality. In the action scenes, the player's vitality decreases as he makes his way towards the skull, but this can be restored by collecting fruit. ![]() Some fruits, when shot, will expand and burst into multiple items. Health is gained through collection of fruit and projectile weapons. ![]() The player's life bar steadily diminishes as time passes. He must ride a flying dragon and confront a large boss throughout the second half of each round. The player is able to jump and shoot projectiles from a sword. The game balances basic concepts found in both platformers and arcade shooters. Gameplay Screenshot of the Mega Drive version. Both, the TurboGrafx-CD and Mega Drive versions have been re-released for the Wii Virtual Console. It was also converted and released by Sega for the Mega Drive in Japan in 1990 and Europe in 1991. A console adaptation was made by Hudson Soft, released in 1989 in Japan for the PC Engine CD-ROM² System and the subsequent North American release on the TurboGrafx-CD dropped the 'Wonder Boy III' title. It is the third game in the Wonder Boy series and the last one released for the arcade. Wonder Boy III: Monster Lair ( ワンダーボーイIII モンスターレア, Wandā Bōi Surī: Monsutā Reā, "Wonder Boy III Monster Lair") is a side-scrolling action game developed by Westone Bit Entertainment that was originally released for the arcades by Sega in 1988.
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